But when difficulties are lower, it’s important to realise that drama is almost more important than perfect balance. I don’t want AI to cheat in terms of getting buffs and bonuses - that isn’t satisfying for me. “And I was like no, you don’t get it: we make entertainment.
“The guy from Total Annihilation was there - Chris Taylor was running the thing but one of the other guys from Total Annihilation was like, ‘AI should be perfect, it should never cheat’, and everybody was applauding.” “I was like: AI should only cheat to make the game experience more enjoyable for the player, and I got booed by people,” he said. He recalled a GDC talk on real-time strategy balancing years ago that was run by industry heavyweights including Chris Taylor. But the AI it does things that players do, we try to imitate and add in strategies that players use.”įor lower difficulties, however, Isgreen emphasised that the AI is tuned to create exciting matches for players. “I think we can start applying a lot of that to a real time strategy game.
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Like, we did a lot of that in Killer Instinct 2, we had AIs that would learn how to play like players down to even the taunts, you know for a game like KI, it’s like when did teabag, how did they move around while they were waiting for a player to get up,” Isgreen added. “We can use that in different aspects in terms of how we cut it up for the different difficulties.
“But we’re OK with that, because if you opt into that difficulty, if you want to opt into making the AI better at beating you, go right ahead.” Down the road, not at launch, we’ll probably look into having a merciless AI that keeps learning the more people play against it, to the point that it’ll be unbeatable,” Isgreen said. “We use machine learning in training the AI right now, but we want to take that even further. Age 4 already used machine learning to train its AI, but after the game launches this October, the developers will probably add this harder difficulty mode that will just continually learn from whatever the current meta is.